Mobile version is currently under construction; please visit our desktop site for full access.

Mobile version is currently under construction; please visit our desktop site for full access.

Mobile version is currently under construction; please visit our desktop site for full access.

A gamified platform revolutionizing product design education.

Current Path:

500 of 1000 Earned

NEXT: visionary

Master

Path Of Product

LEARN

Home

Statistics

Skill Graph

Courses

Paths

Lessons

Assessments

Certifications

Courses

Branding & Aesthetics

10 Lessons

Design Leadership & Strategy

5 Lessons

Capstone Project

1 Hour

Search Your Course

Branding & Aesthetics

10 Lessons

Statistics

Continue Learning

Hi Peter!

Continue your learning to achieve your target

1-5 Jun

6-10 Jun

11-15 Jun

16-20 Jun

100

50

10

820

10

Peter Johnson

Problem Statement

Traditional online learning platforms often struggle with maintaining user engagement and motivation. Many aspiring product designers find it challenging to stay committed to self-paced courses due to a lack of interactivity and tangible rewards. The goal was to create a platform that not only educates but also inspires and motivates learners through a structured and gamified learning path.

How it started

The idea for Path of Design began with my passion for solving problems through gamification, particularly in the realm of learning. I noticed many aspiring product designers feeling overwhelmed by the vast array of online resources, unsure of where to start or how to proceed. Motivated by a desire to create a comprehensive and engaging course, I set out to design a platform that not only simplifies the learning process but also makes it enjoyable and rewarding. Path of Design aims to provide a structured, interactive, and motivating path for learners, helping them navigate through the complexities of product design with confidence and clarity.

User Research

Research and Insights

Competitive Analysis

Desire for a structured learning path with clear milestones.

Many existing e-learning platforms lack gamification features

Few platforms offer a clear and structured progression system

Existing platforms struggle to provide tangible rewards and recognition

Preference for interactive and hands-on learning experiences.

Need for a community aspect to share ideas and gain feedback.

Motivation from tangible rewards and recognition.

Conceptualization

Design Process

Based on the research insights, the concept of a gamified learning path was developed. The platform was named "Path of Design," with the tagline "Chart Your Path to Product Design Mastery." The learning journey was divided into five progressive tiers:

Foundation Path

Master Path

Visionary Path

Explorer Path

Innovator Path

Wireframing

Home

Paths

Lessons

User Interface Design

Interactive Paths

Engaging visual representation of the learning path.

Gamified Elements

Crystals as points

Streak tracking

820

10

NEXT path

Visionary

Branding & Aesthetics

Design Leadership & Strategy

Capstone Project

ASSESSMENT

Engaging Icons

Custom icons for each tier and module to enhance visual storytelling.

Course Card Aesthetics

Visually appealing course cards that enhance the overall user experience and make navigation intuitive.

Branding & Aesthetics

10 Lessons

Design Leadership & Strategy

5 Lessons

Capstone Project

1 Hour

Key Features

Home Dashboard

Tiered Learning Path

Courses and Modules

Displays current tier and progress.

Highlights courses and ongoing lessons.

Provides weekly statistics and activity summary.

Structured into five tiers, each with specific objectives, modules, rewards, and challenges.

Visual representation of progress within each path.

Interactive lessons with quizzes, practical tasks, and projects.

Modules within each course are designed to build on previous knowledge and skills.

Conclusion

Next Steps

Designing Path of Design was a rewarding challenge that highlighted the importance of user engagement in e-learning. By integrating gamification, interactive content, and a structured learning path, we were able to create a platform that not only educates but also inspires and motivates learners to achieve mastery in product design.

Based on user feedback, we plan to introduce new features and content to keep the platform engaging and up-to-date.

Explore opportunities to expand the platform to other design disciplines and professional development areas.

Develop a mobile app version to enhance accessibility and convenience for users on the go.